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Opponent Waiting...
HP
STA
/

ATK / DEF / SPD

Your Brawler Turn Ready
HP
STA
/

ATK / DEF / SPD

Battle Commands
Battle Commands
Battle Log
Command
Pick your brawlers, set the battlefield, and use the command button on your brawler panel to open moves and battle actions.
Your Fighter
No fighter selected
Choose your fighter
Opponent
No fighter selected
Choose an opponent


Quick Start

  1. Pick Fighters. Choose You (Fighter 1) and the Opponent (Fighter 2).
  2. Set Options. Choose a Difficulty and a Battlefield (terrain).
  3. Fight! Click an action (⚔️ Attack, ⬆️ AtkBuff, ⬆️ SpdBuff, 🛡️ Defend, or a status move like ☠️ Poison).
  4. Win the Battle. Reduce the opponent’s HP to 0 (accounting for any evolutions) to win.
  5. Rematch. After a win, hit 🔄 Rematch to reset with the same matchup.

Turn Flow

  1. Start-of-Turn Effects: Ongoing damage or one-time triggers (e.g., Poison, Burn DOT). Recover/Corrupt are immediate when used, not here.
  2. Player Action: Your selected action resolves right away.
  3. Evolution Check (Opponent): If the opponent hits 0 HP and can evolve, they morph now.
  4. AI Action: The opponent acts (unless frozen this turn).
  5. Evolution Check (You): If you hit 0 HP and can evolve, you morph now.
  6. KO & Winner: If a fighter with no evolution left reaches 0, the battle ends and a winner banner plays.
Freeze Note: Frozen opponents skip their turn (10% chance to thaw each time they’re frozen).

Actions & What They Do

⚔️ Attack ⬆️ AtkBuff ⬆️ SpdBuff 🛡️ Defend ☠️ Poison 🔥 Burn ❄️ Freeze 💖 Recover 💀 Corrupt
  • Attack (⚔️) — Deals damage based on ATK vs DEF, your style advantage, and terrain bonus.
  • AtkBuff (⬆️) — +15% ATK per use (max 3 stacks).
  • SpdBuff (⬆️) — +15% Speed per use (max 3 stacks). Helps you act before the opponent in various tie-breaks.
  • Defend (🛡️) — Halves incoming damage from the next enemy attack this turn. Resets right after they attack.
  • Poison (☠️) — Applies DOT to the target (a small % of Max HP each Player turn).
  • Burn (🔥) — DOT plus a one-time ATK reduction on the burned fighter.
  • Freeze (❄️) — Target loses its next action; 10% chance to thaw instantly on the frozen turn.
  • Recover (💖)Immediate heal of 30% of your Max HP (consumed on use; not a DOT).
  • Corrupt (💀)Immediate HP cut on the target equal to 50% of their Max HP and a small ATK debuff (one-time).

Status Effects (Details)

EffectWhat it doesWhen it applies
☠️ Poison Damage over time equal to a small % of Max HP. Start of Player turns while poisoned.
🔥 Burn Small DOT + one-time ATK reduction. DOT at turn start; ATK reduction happens the first burn tick only.
❄️ Freeze Skips the victim’s next action; 10% chance to thaw on the frozen turn. During that side’s action step.
💖 Recover Heals 30% Max HP, one-time. Immediately when used (no next-turn waiting).
💀 Corrupt Halves current HP based on target’s Max HP + small ATK debuff (one-time). Immediately when used (no next-turn waiting).

Note: Immediate effects (Recover/Corrupt) happen right away and do not repeat next turn.

Terrain & Attributes

Some terrains boost or nerf certain attributes for Fighter 1’s damage multiplier.

TerrainBoostsNerfs
🌋 VolcanoFire ×1.44Sea ×0.75 (Ice ×0.55 in some modes)
🌲 ForestEarth ×1.44Fire ×0.75
❄️ Frozen TundraIce ×1.44Fire ×0.55
🌊 Under WaterSea ×1.44Electric ×0.75
DefaultNo special effect.

Attributes are displayed as badges (e.g., 🔥 Fire, ❄️ Ice, 🌊 Sea, 🌪️ Wind, etc.).

Fight Style Advantage

Some fighters have styles that counter others:

  • Brawler > Speedster (×2 damage)
  • Speedster > Tactician (×2 damage)
  • Tactician > Brawler (×2 damage)

The inverse matchups reduce damage (×0.5).

Abilities & Ailments

Fighters may have an Ability that can:

  • Buff their own key stat (e.g., ATK/DEF/SPD/HP/Mind) by a flat amount.
  • Debuff the same stat on their opponent.
  • Optionally apply an affliction at the start (e.g., Burn, Freeze), depending on the ability.

Additionally, fighters may have innate capabilities (can_poison, can_burn, can_freeze, can_recover, can_corrupt) that enable the corresponding status buttons during the fight.

Evolutions (Morphs)

Some fighters have a one-time evolution when they hit 0 HP.

  • Thresh Drake / Thresh - Dracon ⟶ Thresh the Undead — When HP reaches 0, he resurrects as Thresh the Undead, clears negative effects, swaps art and stats, and returns with full Undead HP (per rules).
  • If the evolved form reaches 0 HP later, the battle ends normally.

When a morph triggers, the screen swaps the name, art, attribute, ability badge, and stats live — no extra input required.

Difficulty Modes

  • Normal: AI selects at random from legal moves (including status moves it can use).
  • Hard: AI uses simple heuristics:
    • Defends if it predicts your next hit will chunk hard.
    • Recovers under ~35% HP if available.
    • Uses Corrupt whenever it’s advantageous and available.
    • Freezes if behind on HP or you’re stacking buffs.
    • Buffs Speed/Attack if it’s slower or weaker and has stacks left.

UI, Bars & Icons

  • HP Bars: Green > 50%, Yellow 26–50%, Red ≤ 25%.
  • Status Icons: ☠️ Poison, 🔥 Burn, ❄️ Freeze, 💀 Corrupt.
  • Action Feedback: Attack lunge, glowing buff, shield pulse, etc.
  • Winner Banner: When the fight ends, a victory banner animates across the screen with the winner’s name and a rematch button.
Note: The HP bar briefly clamps to at least 1% while alive for readability. It drops to 0% on a true KO.

Tips & Strategy

  • Use terrain. Pick a battlefield that favors your fighter’s attribute.
  • Stack wisely. Three AtkBuffs or SpdBuffs can swing the match; Hard AI responds to this.
  • Time Recover. Use it before lethal range; the 30% heal is immediate.
  • Corrupt at the right moment. Halving Max-HP-based damage is massive — especially against tanks or just before an evolution trigger.
  • Freeze at clutch times. Stopping a lethal counterattack or buying a free turn can seal a round.

FAQ

Q: Why didn’t the battle end at 0 HP?
A: Some fighters (e.g., Thresh Drake) evolve at 0 HP. If the evolved form reaches 0 later, the battle ends.

Q: Why didn’t Recover/Corrupt show until next turn?
A: They resolve immediately on use. If you don’t see it, check the log and bar updates — it should reflect this turn.

Q: Why did my attack do less/more damage?
A: Damage varies with ATK/DEF rolls, style advantage, and terrain multipliers. Defend also halves the next incoming hit.



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