Probably more than you think. One guy with a sword is not getting it done. A trained squad with decent armor and weapons has a much better shot, but dragons are still dragons. Build a team above and see how many humans the simulator thinks you need.
Build a human team first, gear them up, then throw them at the roster and see which monster finally makes the plan look irresponsible.
Pick the humans first. Gear matters, but so does who is volunteering.
Choose up to five survivor-style humans, then assign armor. Each human has a standard base attack, and armor adds the extra bad ideas.
Humans use stable base stats. Armor adds attack, defense, and survivability.
Optional caps if you want the game to stop helping.
Now choose the Fantasy Brawls fighter your human team is going to regret challenging.
These are the kinds of matchups FantasyBrawls was built to settle. Pick a squad above and see if your strategy actually works.
Probably more than you think. One guy with a sword is not getting it done. A trained squad with decent armor and weapons has a much better shot, but dragons are still dragons. Build a team above and see how many humans the simulator thinks you need.
Technically, I guess anything is possible. Realistically, that human is probably about to have a terrible afternoon. Even a highly trained fighter is dealing with something much bigger, stronger, and possibly capable of breathing fire.
This one gets more interesting. Werewolves are fast and nasty up close, but they are not a flying tank with fire breath. Equipment, armor, and who you send into the fight can swing this one pretty hard.
A Navy SEAL is obviously bringing a lot more to the table than an average guy, but there is no Navy training block for angry flying reptiles. Give them the right gear and they might make it interesting. One-on-one is still a rough ask.
Depends on the monster. Against something smaller, maybe. Against a giant, armored beast or something that breathes fire, probably not. Being really good at punching people only solves so many problems.
There really isn't one perfect team. Some monsters are easier to overwhelm with damage, some punish slow squads, and some will chew through lightly armored humans. Mix the roles up and see what actually works.
The simulator looks at the humans you picked, their gear, combat stats, and whatever unfortunate FantasyBrawls monster you decided to throw them at. Those numbers feed the battle simulation and the fight plays out from there.
Absolutely not. This is FantasyBrawls. We are throwing boxers, firefighters, Navy SEALs and whoever else volunteers at dragons and monsters. The goal is to make the matchups fun enough that you immediately want to argue with the result and run it again.