In this week’s edition of Fantasy Brawls, I’m going to do my best not to get smacked with a copyright violation and place two of my favorite characters in all of fiction in a one-on-one bout. That’s right, we are going to watch Ash’s best Pokemon Charizard take on Augmon’s Champion stage Greymon. And unlike other battles on the Internet, we won’t be focusing on anime and manga feats, rather we’ll be comparing their in-game battle prowess.
This means we’ll be using a Greymon from the super fun Digimon Time Stranger and a full EV trained, maxed out Charizard from Pokemon Scarlet and Violet. Here’s a little more about what each digital/pocket monster is bringing to the battle.
Base form only, no Mega Evolutions, G-Max, or Terastilization
Legal held Items are allowed
Battle mechanics like flinch apply
A 252/252/4 EV spread will be used along with Max IVs in each stat
A special attacking moveset/variant will be utilized
Level 100
Base form only, no Metal Greymon, War Greymon, or Omnimon
A physically focused build will be used.
Max enhancements apply
Level 99
Attachments are allowed to boost attack
Attachment skills like Aqua Pressure can be equipped.
Also, we’ll assume no type advantage applies because both are Fire types and I would think Charizard, like the regular Agumon line, would be considered a Vaccine type. Thus, neither would have an advantage, typing-wise. With that out of the way, let’s begin the battle analysis with a test of strength and speed. Here’s the stat breakdown. We’ll scale this for each game shortly.
Charizard (Lv. 100, Special Attacker) Stats:
HP: 298 | Attack: 183 | Defense: 192
Sp. Atk: 348 | Sp. Def: 206 | Speed: 299
Greymon (Lv. 99, Physical Build) Stats:
HP: 2299 | SP: 1135 | ATK: 1389
DEF: 1098 | INT: 723 | SPI: 670 | SPD: 808
At face value, Greymon completely demolishes Charizard without breaking a sweat. But, when you compare this in terms of the universe the stats are within, the difference in power is not quite as stark. Pokémon keeps base stats in a tight band and lets the damage come from systems: STAB, items, abilities, weather, crits, and flinch chances. A Charizard with Blaze, Life Orb, and a strong Fire move in Sun hits far above what its raw Special Attack suggests.
Digimon Time Stranger pushes big numbers onto the sheet by default—thousands of HP and four-digit ATK/DEF—then adds attachments and skills for matchup pressure. Greymon’s stat page looks explosive because the game exposes more of that power directly in the stats.
Here’s the scaled analysis:
Charizard (SV, Lv100, Sun, Blaze, Life Orb): Move: Fire Blast. Multipliers stack to a huge 4.3875×. Final damage range: 607–714 HP (enough to one-shot a neutral target). Without Sun, damage drops to 270–318 HP.
Greymon (Time Stranger, Lv99, ATK 1389): Skill: 80-power physical. Damage is based on the ATK/DEF ratio. Against a comparable defense (≈1100), the hit is about 101 HP. With an ATK boost (+50%) and a critical hit, the damage reaches ≈ 228 HP.
So, the answer to the question, who is stronger, Greymon or Charizard…is Greymon…at least until the stat multipliers, field bonuses, and other shenanigans start kicking in. Then, Charizard ends up with a slight edge in raw burst damage. But, as we’ve learned, power alone does not win battles. Let’s settle this debate in the battle arena.
Arena: Open plain with scattered rocks and shallow pools. No weather at start. Greymon is faster in the base check, but Charizard has the Life Orb and the power of the sun at its disposal.
The fight is defined by one factor: Can Charizard set up Sunny Day?
Path A: No Sun ever lands.
Greymon presses first with a safe, physical combo. Its water-tagged skill under Aqua Pressure bites off a chunk and denies setup. Charizard’s Flamethrower/Fire Blast hits without Sun, forcing Charizard to lose the trade due to Life Orb recoil. Greymon stays in the damage pocket too long, eats two more physicals, and Life Orb chip catches up. Winner (No Sun): Greymon.
Path B: Flinch → Sunny Day → Blaze window.
Charizard steals a tempo beat with Air Slash (30% flinch), drops Sunny Day, then fishes for Blaze range with a safe chip. Now Fire Blast turns into a sledgehammer. The per-turn swing flips, and Greymon is forced to find a hit through a potentially game-ending burst of fire. If Charizard strings one more flinch or just wins a speed check on a low roll, it closes. Winner (Sun achieved via flinch tempo): Charizard (narrow).
Greymon’s Plan: Don’t let Sun happen. Prioritize Aqua Pressure water skill windows, keep pressure steady, and trade into Life Orb chip. Greymon takes the non-Sun games.
Charizard’s Plan: Fish for an Air Slash flinch → Sunny Day → Blaze Fire Blast. If you can’t get Sun safely, you probably don’t get the W. Charizard takes the Sun games.
Series outlook (neutral start, no helpers): Greymon 3–2. Every Charizard win smells like sunshine and Air Slash luck.
If you enjoyed this fantasy matchup, you’ll love the other content on this site. And around this point in article, I'd recommend you play out the battle yourself in Fantasy Brawls - The Online Game. But since one of these characters is very much protected by the ever powerful and lawsuit happy Pokemon Company, I will refrain from doing so. Instead, I've got some other fire based battles for you to try out. Check out Djinn vs Genie, where two mythical beings with various elemental powers duke it out in the Shadowlands. Once you’re done there, see who flies away with their wings intact in the epic fire clash, Dragon vs Phoenix.
Posted by: Matt Irving on 10/13/2025