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U.S. State Fight Simulator


Florida vs Texas in a fight!

Champion

Awaiting entry

Strength Index --
  • Land area--
  • Obesity rate--
  • Weapons access--

Challenger

Waiting for matchup

Strength Index --
  • Land area--
  • Obesity rate--
  • Weapons access--

Choose a state to load the arena.

Eliminated0 / 50

Strength = 40% land + 25% inverted obesity + 35% (weapons × population) + a pinch of chaos.

Battle log

  • Fights will be chronicled here.

Top strength seeds

How to Play


To use the United States Battle Royale choose your home state, or any state you’d like, from the dropdown menu.

Once you’ve made your selection, click the ‘Enter the Arena’ button.This will place your state into the battle arena. Your opponent will be randomly generated and appear next to your champion. Finally, click the ‘Next Opponent’ button to see if your champion advances to the next round.


If your state is defeated you will have the opportunity to use the state that defeated your champion in the next round. Optionally, you can select the ‘Skip to End’ button to find out who is crowned the King of States.


How State Power is Determined


For this battle royale I’ve removed nuclear weapons from the equation, so no state has the ability to simply click a button and wipe non-armed states off the map.


The main determining factors for state power are:


Population


A state’s population is the backbone of its combat ability. More people means more fighters, more resources, and a greater capacity to sustain prolonged conflict.


Obesity Rate


States with higher obesity rates have less combat ability. If melee combat occurs those with less cardio and muscular endurance lose…fast.


Access to Weapons


Nukes are outlawed but hand guns and other deadly items are free game. States like Texas where people bring Ak-47s to buy Pokemon cards rank higher in power because of weapon access.


Land Mass


The goal of the battle is complete domination. States with more land mass conceal its residents better making total elimination harder. So enormous states like Alaska are top contenders.


How States Are Eliminated


States are eliminated when their population reaches 0. Pretty morbid, but states are removed from the competition only when there are no more people left or the state’s population surrenders and moves into the victorious state.


If all 50 states went to war, who would win?


If all 50 states went to war, and no nuclear weaponary was involved the likely winner would be Texas. With the largest land mass, moderate obesity rate, high weapons access, and a decent population Texas has the resources to outlast and outfight all other states. Plus, its residents LOVE and I mean LOVE guns. Many Texans own multiple firearms and are extremely proficient with them. Long story short, don't mess with Texas!


More Who Would Win Simulators Await


If you enjoyed this generator, be sure to bookmark it and share with your friends. Also, check back frequently as I may need to add a new state into the battle royale if Trump has his way with Canada.


Jokes aside, if you enjoy this type of content, check out the Who Would Win In a Fight Generator - Animal Edition. There is a new toggle on the generator that allows you to add fantasy characters like Griffins, Dragons, and other mythical creatures.


And, for those looking for some ‘who would win’ scenarios with characters from DC, Marvel, Solo Leveling, and more head over to the Original Who Would Win Generator.


Finally, if you’re in the mood for a turn based, pixel art monster taming game that allows you to play out the hypothetical battles that fuel internet forums, register for a free account on Fantasy Brawls. But before you commit, check out our battle simulator that lets you choose two combatants from our roster to engage in endless fun battles.



Matt Irving is the CEO of Super Easy Tech, LLC.
 
Written by Matt Irving, game developer and founder of Fantasy Brawls. With a background in software engineering and a passion for turn-based combat systems, Matt blends storytelling with code to create fast-paced, lore-rich battle simulations.

Posted by: Matt Irving on 11/11/2025